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Hmmm, how would that be done? I have not yet ever used such as an
object_pattern texture_map.
About the scene:
- most of the cylinders are randomly placed,
- all cylinders have different sizes,
- all cylinders have a texture of map_type 2 (cylinder-type texture).
Marc, can you write more information about such object_pattern
texture_maps?
Greetings, thanks,
Sven
"M_a_r_c" <jac### [at] wanadoofr> schrieb im Newsbeitrag
news:44708a80@news.povray.org...
> Because they are CSG? waaa I understand.... you could speed up your render
> by 100 at least.
> why not to declare a union of theses bays and use them for an
> object_pattern texture_map ?
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